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¤ milky moon ¤ • View topic - Videogames
Page 4 of 5

Re: Videogames

PostPosted: 01 Jan 2012, 00:30
by ursulabear

Re: Videogames

PostPosted: 03 Jan 2012, 08:13
by dwaink
yeah skyrim is so "2011" whereas Star Wars TOR is so 2012!

:)

doh they are both awesome...just wait till the fan base starts dropping huge add ons to skyrim like they did to Obliv

dwain

Re: Videogames

PostPosted: 08 Jan 2012, 17:00
by Ceres
I really really REALLY want to play the Lufia Remake on DS...does anyone know a shop which ships to Germany and which sells the game to a good price? Amazon.com offers it for 25$ but they don't want to ship it to Germany and Play Asia's a bit too expensive...by the way, did anyone of you play the original Lufia or the remake?

Re: Videogames

PostPosted: 21 Jan 2012, 23:07
by ursulabear
My NEW friend lent me Fatal Frame. I am excited to play it.

Re: Videogames

PostPosted: 07 Feb 2012, 16:56
by LawnsOfDawns
Hey guys, I haven't really posted much in this forum area because I never know what to say, but I just now saw this thread and I gotta say videogames are the shit! Although in terms of recent games, I've only got room in my heart for one: Skyward Sword.

Any of you guys play final fantasy? I'm trying to decided if it's worth it to buy FFXIII

Re: Videogames

PostPosted: 09 Feb 2012, 17:22
by Weirdelves
For me, every Final Fantasy since X has been a big disappointment. I've played XIII, didn't think much of it. Get Skyrim instead.

Re: Videogames

PostPosted: 09 Feb 2012, 17:23
by Andrew
Big fan of the series too, especially the PS1 trilogy and XII. I don't own a PS3, but what I've generally been hearing is that XIII is fairly crappy, whereas XIII-2 is (surprisingly) actually good. Both have confusing storylines, lots of melodrama, amazing visuals and great music, but XIII-2 seems to be miles better on characterisation, dialogue and just general gameplay.

Note that this is from someone who hasn't played either and just obsessively watches videos of them, aha.

@Weirdelves It's funny, I kinda hated X in almost every way, whereas I though XII had the best battle system, was the most open-ended and had one of the better storylines.

Re: Videogames

PostPosted: 09 Feb 2012, 17:49
by LawnsOfDawns
I didn't really love XII. It was a good game, but maybe not by final fantasy standards. My biggest issue with it was that I didn't know I was at the end of the game when I beat it. After defeating the final boss, I slowly came to realize that the game was over... What a disappointing feeling that was.

I am currently trying to decide between buying FFXII or replaying FFVII, which I haven't played in over a decade.

Re: Videogames

PostPosted: 09 Feb 2012, 17:58
by Weirdelves
IX was always my favourite, but I loved X as well.

XII really bored me, I didn't feel it really added anything new. As someone who's finished XIII, let me say it's extremely disappointing. It's linear to the point of madness (you literally can't ever decide where you go, and every single screen is just you running along a straight path fighting), and while the story is quite good there are also no towns or real characterisation outside the leads, and DID I MENTION THERE ARE NO TOWNS?!

Re: Videogames

PostPosted: 10 Feb 2012, 18:41
by LawnsOfDawns
Argh I said buying XII but I meant buying XIII. Fuckin roman numerals. Already bought XII used for 20 bucks a played it a few years ago. It was actually cool, because I didn't have a ps2, but my good friend had one he wasn't using. Traded three pills of MDMA for a ps2. Epic win.

Re: Videogames

PostPosted: 15 Mar 2012, 01:51
by Jordan~
Just finished Mass Effect 3. People seem to hate the ending(s). I thought they were okay. Kind of Asimov-esque. The one I picked (the middle one, to say which without spoiling anything) was pretty satisfying. I can see why people would be upset: you don't get a lot of closure, the loose ends aren't really tied up. A Fallout 3-style slideshow at the end telling you about the long-term consequences of everything you did would have served to improve it, and still would have left room for money-grubbing in the form of 'aftermath' DLCs. All in all, though, I think it was effective. I was... pleased with the outcome, and the ambiguity was, I'm sure, deliberate.

Re: Videogames

PostPosted: 30 May 2012, 21:53
by Gerritsón
Attention Phoenix Wright lovers! A movie that follows the original script closely will be released soon, it's looking good :D

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Re: Videogames

PostPosted: 31 May 2012, 09:21
by Jordan~
OBJECTION!

Re: Videogames

PostPosted: 16 Aug 2012, 01:19
by dwaink
i'm all about the latest and greatest games...right there on that bleeding edge, yep that's me, but every once in awhile the game world offers up a curve ball(or maybe even a knuckle ball) and u know, u just have to go with the flow...even if the flow is dangerous and dark even if the interface is difficult beyond imagining even if the learning curve is so steep so befuddling that well, it is as much work to learn the game as it is to play it...well in this case not so much play it as to try yer best to herd that cat herd in a direction. the last few months have found me immersed in a game so challenging that i have been tempted to quit playing it many times, spent hours gleaning help given up, failed(called FUN in this game) and failed again. this game was started in 2006 and is the brain child of a single coder who stubbornly fails to follow any drummer but the one he hears...Minecraft was created as an homage to this game(along with many others) it is in asci text....that's right bleeding edge tech(from 1993) and is so complex and bewildering that i hesitate to point any of u towards it...oh what the hey Dwarf Fortress! try the Lazy Newb Pack for stunning 1996 upgraded graphics(yeah still asci)

sheesh what us hard core gamers got to deal with....

it is free by the way...free madness

Re: Videogames

PostPosted: 16 Aug 2012, 01:46
by JimCain
Phoenix Wright is a favourite, although not sure how I feel about a movie.


I'm starting Dragon Age Origins, has anyone tried it?

Re: Videogames

PostPosted: 16 Aug 2012, 12:25
by Jordan~
Yeah, I've played DA:O a few times! I prefer DA2, which is unusual, but I really thought it was a better game. DA:O is still very good, though. There's some pretty cool mods for it (like expanded crafting).

Dwain, I'm a Dwarf Fortress player, too! For mods, I like Legends of Forlorn Realms and Masterwork. If only there were some way to put the two together (that wouldn't involve work on my part).

Who's playing Gumshoe (if anyone) in the Phoenix Wright movie? He better be hot.

Re: Videogames

PostPosted: 16 Aug 2012, 14:22
by Weirdelves
Still playing Skyrim, finished the Mages, Companions, Thieves and Dark Brotherhood quests. Doing some side stuff then gonna crack on with either the Bards or the main story. Still got the civil war storyline to do too. I do like Skyrim, but something about its endlessness is a little terrifying.

There's a Phoenix Wright movie?! There hasn't been an Ace Attorney game out in a while, I miss them.

Re: Videogames

PostPosted: 16 Aug 2012, 14:36
by Jordan~
I did all that stuff in about a week. o__o But then, I was playing it from the moment I woke up till the moment I went to bed. And I wiped out the Grimdark Brotherhood rather than doing the quests.

Re: Videogames

PostPosted: 16 Aug 2012, 23:09
by dwaink
sheesh if u think skyrim is long u shoulda played the original: daggerfall just one dungeon seemed as long as this whole game :) Jordan glad to see another DF survivor here. maybe u can give me some tips...i have even had to x:remove building on my Trade Depot to survive(traders drop all goods if they are in when deconstructed) :) man them dwarves (dwarfs)((cats)) drink allot....

Re: Videogames

PostPosted: 17 Aug 2012, 11:23
by Jordan~
From the start, build traps and fortify your entrance. Wagons can't move over traps anymore, but honestly, you don't need wagons - traders can still safely traverse traps to get to your depot, and if you have only one entrance it means that any ambushes or siegers will have to go through your traps (which will almost certainly kill them). At first, even wooden trap components will do the trick; you should replace them once you get a metal industry going, though. Put your miners in a squad, make some extra picks (to avoid equipment bugs) and tell them to fight with picks; picks use the mining skill as their weapon skill, so your miners should be able to deal with trap-avoiding thieves that way.

Try to keep your dwarves indoors as much as possible, and set a burrow either in the whole of the underground part of your fortress or in a single safe room with a lever to control a drawbridge that shuts off the fortress - you can lock it down to survive any siege or trap-evading megabeast, as raised bridges are impenetrable. Also try to dig a safe well as early as possible - floor off the river so nothing can get in through it from the surface. If you have to lock down, having a well makes sure your dwarves don't start dying of thirst in the event of a booze shortage.

One dedicated grower with 100 tiles of farm plot can sustain a fortress of any size on his own; growing plump helmets and cooking some and making wine out of the rest, if you make sure your dining room is magnificent, should be enough to keep your dwarves happy. If you get any artifacts early on that you can build (like furniture or weapons you can put in upright weapon traps), put them in your dining room.

Don't worry about bedrooms too much in the early game. A very nice dormitory with about twenty beds stops your dwarves from getting unhappy thoughts from sleeping on the floor until you're ready to dig out some living quarters.

If you assign workers you don't need as dedicated haulers, you can dig down to the magma sea early on and get a metal industry going, using wheelbarrows and controlled stockpiles to full effect to minimise the problem of hauling distance. In my forts, most of my population tend to be pure haulers and nothing else. Generally I don't let a migrant with a skill lower than proficient do any craft work - they go to the army or the haulers.

If you need trade goods, take along a gem setter from the start - don't waste embark points on gem cutting, since it only affects the quality of large gems as small gems have no quality - and encrust ammo with gems; also, farm sweet pods (at the moment, you can't cook dwarven syrup without solids because it's a fluid; a simple raw modification can make it solid at surface/underground temperature so you can cook it and sell it). You can easily trade a couple of stacks of syrup roasts for a whole caravan.

Once you get a military going, think about walling off the map and making a fortified passage to your entrance. Train marksdwarves and make sure they're standing immediately adjacent to your fortifications something like this:

F_WWW

where F is a fortification, _ is a floor and W is a wall works for that, otherwise they won't shoot through your fortifications. Ammo assignments are a bit buggy right now; you might just want to mass produce as many metal bolts as possible and have them use those for both combat and training, as that way you can be sure they'll always have ammo they'll fight with. Combat can be one of the best ways of training them; sometimes training orders in the military screen are kinda buggy, too. If you can trap a siege between two raised drawbridges, you can have your marksdwarves just keep pouring ammo into them. They should gain a lot of experience that way.